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First of all, my designs are based on three important points:
1 FTL is possible, however there are some severe constraints, which I will come back to.
2. Artificial gravity (AG) is also possible, but it too has constraints, that roughly follow the laws of physics.
3 Inertial damping, or rather camouflaging mass is also possible, and it is neccesary for both FTL and AG.

My ships are all powered by anti matter reactors, all moving parts from doors, to engines, to guns are all operated by linear electromagnetic engines/magnetic levitation.
there are no hydraulics anywhere.

Now, my ships all have something called a central gravity deck. this is essentially a deck in the center of the ship that pull everything inward, so that you walk on either side of it.
My reason for this is 1: gravity works inward like a sphere, if one side is an attractive plane it is only natural that the other side is too. The reason for choosing a plate rather than a sphere is because of the size requirements to get  a flat surface.
This gravity deck also enables the crew to experience direction in space which is otherwise totally feature and direction less. It also removes any blind spots for the crew as both sides of the ship is up.
The crossection is symmetrical and through this deck are a number of crossdeck escalators, the basic principle is the same for any thickness, a conveyor belt with human shaped form fitting indentations that you step into and hold you tight until it has preformed a 180dgr roll from dorsal to ventral side. I've landed on roll instead of a loop, as I think it's much more pleasant to go sideways.

I have opted for large, flat hulls for my ships because of the need for large deckspace to stow cargo, secondary craft etc, and because it is a recognizeable shape that will produce dramatic images. And I also think it looks cool, he he.

In order for this to work however, Inertial damping is essential or the side experiencing negative G loads under manouvering is going to be squashed into the ceeling, and that we cannot have, so inertial damping:
Are you familiar with the Higgs boson? If not, then here's a loose explanation the way I understand it. The Higgs boson is a massive subatomic particle that generate a field known as, well a Higgs field. Apparently anything traveling through this field (protons/neutrons/ other subatomic objects) attain mass. It it the cathalyst for everything we know, as it creates gravity. It is commonly referred to as the God particle and becuse of it we exist, as do the sun , the moon and the universe. Problem is, it's a theoretical particle. Noone has ever found one, only evidence of it's existence through physics theory. The search for it is among the reason for the large haldron collider built at CERN in Switzerland.

Now, I am stating in my designs that by the year 2500 or so we have found a way of generating reverse Higgs fields at will. Think of a bubble of air in water. The Higgs field being the bubble, and the water being the universe, and my ship is within the bubble, removing it from the mass of the universe, thus creating an essentially massless object inside the boundary of this field in relation to the rest of the universe.
The implications of this theory solved a great deal of design problems for me, as it explains how I can fly and manouver my ships, while having a surviveable environment within.
It also makes for a plausible theory on FTL, as a massless object this size cannot exist.
The way this field works is by surrounding the ship with a 99,90%  or so efficiency, reducing a 100000 ton ship to an object weighing in at 1000kilograms. The reason for not wanting full efficiency is because 100% is only reached for a couple of nanoseconds during FTL, and because it seems plausible to me that there is some bleed through the bubble so that weapons can fire through it and so on.

Internal artificial gravity: this is generated by fluctuating computer controlled magnetic fields. I haven't yet decided wether this should be strong and accurate enough to work on the iron in hemoglobin/blood or if the crew have to wear suits with computer controlled magnets and electro muscle. Both theories are interesting to explore, the first one because it enables full on earth like gravity for any object with a molecule thick layer of iron in or coated on it. The second theory will make for some very cool spacesuits, which can double as armour.  Every crewmember walking around looking like  Ironman, while anything not containing ferrous molecules will be in zero G, making a very believable ship environment.

FTL jump: this is attained by several essential factors: 1: distance to the nearby celestial object, 2:full operation of the Higgs field.
The idea here is that in order to jump the ship has to be approximately 20 Astronomical units give or take ( 1 AU=sun earth distance) from any celestial object, this is a pretty long distance, one AU being roughly 8 light mins. This means the ship has to travel hours or days away from any planet in order to jump depending on sublight speed.
Once it reaches the 20AU threshold it can enable the Higgs field at 100% and will then jump into hyperspace in the direction of travel and exit at the same speed 20 AU outward of the target system.


Where do we go, and how do we get there? FTL jump is by line of sight, and so unstable the universe will only allow it to happen outside the gravity well of a planetary system, and will also break the transition when the ship get near another system. This essentially means that jump is only preformed from any given system to it's nearest neighbour, and the length is dictated by the the interstellar distance. From here to Proxima Centauri, our neares star, the jump is 4.22LY, should the ship aim for a more distant sun, the jump will be that length, provided there are no nearer stars in the path of the jump within 20 AU's of the line of travel.

I wanted these kinds of constraints and ramifications on the FTL drive for several reasons:
The theory seem plausible to me, and it generates some cool dramatic effects.
No one can jump directly to a planet, because the FTL drive stops working 20 AU's outside it. This in turn means Sublight travel for at least 2hrs40mins which is importaint for making tactical and strategic scenarios. An enemy has to mass his fleet at a distance, and it will always give the defender the ability to be a little prepared. However I have one loophole which I will explain later.
The biggest plus from this theory as I see it is that it generates strategically importaint starsystems, or transport hubs. A starsystem will be importaint because it is within the path between others, and because FTL works like it does, you will have to make a stop at Star C if it is in the way between star A that you left and star B that you want to go to.
There are other ways, but I quite like this one, because you can create terrain in space, and force an opposing fleet to face you in a given system by where it is positioned in relation to others.  Think of the war in the Pacific during WW2. The ocean is the universe, and the islands are planets, but instead of a surface navy we have starships that jump between them.

There are other ramifications  on FTL as well, like the fact that 100%Higgs field strength is only attainable by supercapacitor discharge, and the capacitors have to be charged by the onboard reactors before they have enough power to attain jump. This is because I want there to be charge time between jumps so that  a ship cannot make jump after jump after jump.
This adds time and size  back to the universe that we have shrunk so dramatically by FTL. The more jumps you make, the longer it takes, because in addition to be pulled in by a system you also have to travel through or around it to get a clear aim at the stars beyond.
Charge time will depend on the power output of the onboard AM reactors, however some ships, and all the millitary ones are equipped with more than one capacitor, in order to be able to make emergency jumps, should they need to. When these are drained, however they will have to recharge like every one else.
Most importantly though, capacitors can be designed and put on a ship  as a part of the stardrive system. This is important because it will enable several things. 1, plausability, the capacitor can be designed and explained on a model, 2: it will enable stardrive classification because the more capacitors you have the more sucessive jumps  a ship can make before it needs to recharge and the faster it will be.

The loophole in FTL is lagrange points between planets, this is a point in space where the gravitiational pull between two planets is equal, and ships are able to micro jump to and from these points within a starsystem. These are highly contested in battle because they enable reinforcements to be dumped onto the battlefield with no prior warning like an ace in the sleeve. They are also vitally importaint in peace time as they cut down on transit time
For instance, if Earth is under seige, we can instantly jump in reinforcements from a lagrange point between say, Enceladus/ Jupiter to the point between Earth/Luna.
This can be cool in a battle.

Manouvering is by a system of fixed nozzles centered at the four corners of the hull together with tiltable/thrust vectoring main engines aft.
These engines do not fire continously like in Starwars or Battlestar Galactica. Instead these engines fire in quick, intense burns, because there is so little mass to move around.
They are only used on full long duration burn to escape to the jump threshold.
Still even tiny amounts of mass will generate substantial amounts of inertia at high enough speeds, which means these ships will be able to use planets and moons to slingshot around the battlefield.


Windows: I have windows and this is for several reasons: Human psyche, dramatic effect, recognizability, and to add scale to a model. The first reason, human psyche.
Even a 600m long ship will seem cramped when you are 1000mill kilometers away from home and the outside is so hostile you die within an instant of going out there. People need windows, when they are out in space for months, maybe even years at a time. A submarine can always surface and let it's crew out. A starship cannot. I think when you know this you'll need to look out. Build a ship, take on an interstellas journey and proove me wrong, he he.

Dramatic effect: My ships all have glass canopies over the bridge The glass canopy is made out of ADNR, which is an acronym for Aggregated diamond nano rods, If you look it up you'll find it is a fabricated material, and the hardest substance known to man. The bridge is further protected by a set of  armour panels that slide into place in heavy combat. The leading edge of the ship has the officers sitting in revolving chairs, and the aft of the bridge seats secondary crews, like engineering, damage control. The officers have the ability to flip between dorsal and ventral side of the ship at will, to get a complete overview of the battlefield.
I think it looks cool, and It's well protected in the bow of the ship, so I figure why not. It also makes a ship look faster as it resembles a fighter cockpit.

Weapons: My ships are currently armed with neutral particle beam cannons of varying configurations.
I have read of widely varying figures of range for these weapons, but it seems that the neutral particle beam can concievably be effective beyond 100K kilometers some time in the far future. depending on nozzle size and power output etc.

Well, this is what I have as a guide line when I design and build my models. Feel free to comment, correct or just ask about anything. It's all just good fun. And of course speculative bullshit for the most part. There is gravity, that I know. all else....
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:iconnightghaunt:
Nightghaunt Featured By Owner Aug 6, 2012
Hi,

First off I'd like to compliment you on you work. You have a great eye for design and detail. I love the SBF Vega. Outstanding design. (On a side note you had a comment regarding it somewhere where you weren't sure about the forked front. Keep it. It looks great and distinguishes it from the other ships.) Anyway, on with my main topic...

I wanted to comment on the strategical aspect of the FTL travel and how it will create transport hubs. You give the analogy of the Pacific during WWII. I'm not sure this would be the case. You seem to disregard the whole 3d aspect of space.

Just because the shortest distance between two points is a straight line doesn't mean its the best or only option. If a ship, or fleet, wants to get from system "A" to system "B" but has system "C" in its path it seems it would be a simple matter of picking another system "D" adjacent to system "C" and go around it. Space is vast and three dimensional with innumerable systems everywhere. It might take a little longer but it won't stop them from doing it. Especially when transport hub "C" is heavily defended. If I understand correctly your path to system "D" only needs to avoid system "C" by 20 AU. A simple matter in the context of the vastness of space since it can be 20 AU in any direction, not just "left or right". There's bound to be an alternate choice. And it doesn't have to be one system, it could be two or three. As long as it gets you there uncontested.

As an example lets say you are at system "A" and want to get to system "B" but system "C" is in the way. Lets say the these systems are "straight ahead of you" and system "C" is 5LY away with "B" another 5LY past that. So you look around and note system "D" is 3LY "up" from your location. So you go there and then have a straight shot to system "B" 10LY away. You completely bypassed system "C" all together. But that didn't have to be your only choice there might have been 10 other choices in various directions and at different distances you could have chosen.

In any situation System "C" is only going to be in the way of system "B" from one direction.

Anyway, love all your work and I look forward to seeing the finished SBF Vega!
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:iconscifiwarships:
Scifiwarships Featured By Owner Aug 6, 2012  Professional Digital Artist
Thank you very very much! You caught me trying to simplify things a bit too much, and you're absolutely right, there are ten other ways to get from A to B, when C is protected.
My whole idea is that we can protect regions of space with all the bases covered, therby creating territories. This will bring size back to space, as you might have to travel around them and since my engines and FTL will be dependent of the closest star, journeys will start to take much time i.e. weeks and months, and some territories in all of this wastness will be very difficult to reach. Imagine a siege this size.. You are covering 173 starsystems in order to close in 12 in a box where you can destroy them.
I am designing a battleforce that can do just that. Gonna take a while though..He he he!
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:iconnightghaunt:
Nightghaunt Featured By Owner Aug 6, 2012
Ok so questions then...

As long as there is no other system in the way, how far can an FTL ship travel to get to a system and how long does it take?

You keep saying that the drive is limited to its nearest system. I'm not sure I understand this. You've also said it is limited to having to be 20 AU from a system. 20 AU is hardly a limit. If that is the "limit" you are speaking of in the first part then it really isn't a limit because as I said before it easy to get around.

Depending on these factors I don't think your, so to speak, "blockade" example would be very feasible. With the vastness of space and shear number of systems it would be implausible both financially and logistically to really effectively do this. Not for the payoff you would get from it. There would always be another system at a different angle to get at the system you want. It would be more effective to simply protect the system directly instead of all the systems around it.

Or am I missing something?
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:iconscifiwarships:
Scifiwarships Featured By Owner Aug 6, 2012  Professional Digital Artist
Thank you for asking these questions! Then FTL is ultimately infinite in length, provided there are no other systems in the way. The 20 AU limit is up for rewiew, I might want to expand it , I should have stated this in my theory. Maybe I have to make the 20 Au limit to the system you are entering, and open it up to a parsec or more for systems you are skirting on your travel. Tis should make it more difficult to come from anywhere.
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:iconnightghaunt:
Nightghaunt Featured By Owner Aug 6, 2012
I don't know. That's sounds pretty arbitrary. If your going to put a distance limit it should apply to everything equally. Otherwise it sounds just like what it is, an arbitrary limit to restrict travel. What would your reasoning be for different distances like that?

I think a more logical limit would be to limit the distance FTL can travel in a given jump. It still wouldn't limit all the possible approach vectors to a given system but it would limit a lot of them. And it would lengthen the time it takes to "go around" a given travel hub if that is what is desired. That way people can choose to either go the quick direct way or sacrifice time and take a surreptitious route.

Or perhaps another logical limit might be that the longer the distance of a single jump the longer it takes i.e. it might take 5 days to go a single 5LY jump but 15 days to go 10LY's in a single jump. You know, some sort of an exponential increase.

Either way space is just to big to block approach vectors easily, especially when it is line of sight. It will always be more feasible and easier to just protect the destination rather than an approach hub. The only other way would be to come up with some sort or actual travel path they have to take for some reason. But that would probably require a whole different FTL drive premise.
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:iconscifiwarships:
Scifiwarships Featured By Owner Aug 7, 2012  Professional Digital Artist
I hear you, and you might be right. This is all up for review, because I'm trying to work out a plausible way of traveling through space.
The idea here is to figure out just how it's done, because this will ultimately shape the whole universe, and how we colonize it.
That is why I wrote the basic theory in the first place, to generate debate, and come up with a proper set of plausible rules.
The reason I wanted line of sight and to the nearest star within this line, or zone around the line, was to limit travel distances, but at the same time make it flexible.
The distance to a star limits the length of the jump, more than the jump engine itself.
I also wanted to make territiorial borders, because that's what nations have. Maybe this is wrong, maybe space works differently. Maybe the distances are so big, that a territory only consists of the local space around systems rather than the space in between them.
Thing is, I want there to be limitations, and I want an enemy or a traveler to have to work their way inward in a territory, from nearest to nearest star in such a way that
systems will have differing importance based on where they are. This is what I want, wether or not space and travel works that way is up to debate, he he.
The idea behind the tube surrounding the line of sight is borrowed from artiller,the similarity being that just as you increase elevation to get distance by aiming further away from the direction of gravity when you want to shoot at something far away, so the tube is the minimum distance the traveler has to be from a star he passes on his journey. Maybe this is a bad idea, maybe space and jump drives work differently. Maybe a better idea is to say that the star you are traveling to has to be the nearest one, no matter what, because of the gravitational pull it has. This way you cannot go past another star, because it will always pull you in. There is a lot of ground to cover in order to come up with a plausible system for star travel.
As for time it takes to jump I am exploring both the thing you mentioned, by adding time to jump, based on length, as well as quantum jumps/instant travel. Both have big implications for the rest of civilization, and will ultimately shape the society I want my ships to live in.
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:iconnightghaunt:
Nightghaunt Featured By Owner Aug 7, 2012
Well, what I'm seeing as your main problem right now is then, is that you have created a drive that has no limits but you want to limit it. That's a difficult problem and aside from creating obvious false limits you're going to have a hard time. If you have a system affect a ship at say a parsec to keep it from passing it, it would also affect it on approach such that the ship would drop out of FTL at that same parsec distance prior to actually getting to it.

You might think about limiting the function of the drive in some way. There are many ways to do this. You could have the drive work in such a way that it build's up some something as the FTL works, a charge of some kind maybe. And so there is a limit to how long the FTL drive can work before it has to be shut down and the "charge" dissipated.

You could have the drive only work to a limited distance i.e. a jump will only work to a distance of a few parsecs. Have you even played the RPG game Traveller? That is how the ships in that game work. They have jump drives rated as jump 1 to 6. That being the number of parsecs a ship can jump at a given time and each jump takes 1 week. This limits where the ship can go and how fast it gets there as it has to stick to the planets within its jump range.

You might look at how Star Trek handles it. They have drives that allow them to go anywhere yet they have the neutral zone. How do they make that work?

Then there's having an external limit such as beacons. Ships have to travel along a beacon route, from beacon A to beacon B thus limiting where a ship can go. It needs a beacon to lock onto prior to jumping. You could even further limit that by coming up with a way that a ship MUST use a linked "set" of beacons, maybe because of range or something else. From beacon A you can only go to beacons X,Y, and Z because they are within that range. This would allow you to strictly control where a ship can go.

You could have jump gates like in the show Babylon 5 where all ship must travel through them to get to other systems. The gate could function as a transitional "doorway" to FTL space or as some sort of hyper accelerator like the hotwheels toy where the car goes through a little building that has spinning wheels in it that accelerate the car out the other end.

I know these types of things don't fit your idea of space travel but I'm just throwing them out there in the hopes of sparking ideas.
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:iconscifiwarships:
Scifiwarships Featured By Owner Aug 8, 2012  Professional Digital Artist
Thanks man, You you're right. I need a proper set of plausible limits and not arbitrary limitations. Thing is in order to make it plausible, this whole theoretical exercise has to fit together. The FTL drive is just one of the elements. Sublight speed is equally important, as is acelleration. These in turn relate to the type of propulsion, which ultimately lead to type of fuel, and onboard carrying capability of reaction mass etc. All of it has to fit together in a logical, plausible system. These all have to fit within the laws of nature, to some extent as well, and they have to be logical in relation to the rest of the tech level within my universe.
I am working on a new ship that will contain the things I have come up with, like a sort of guide. I have posted a few images of it, but nothig very solid in terms of explanations yet.
I have been brainstorming with several people already, and have largely rewritten the theory, though not posted it yet. I am using the Higgs boson as a plausible explanation for parts of the system.
And this is because these ships will need a lot more reaction mass than they can carry. Therefore I have come up with an idea of using a projetable FTL portal protected by a Higgs field that can be launched into a star, so that these ships will have a solar tap to draw power directly from the local sun in which system they are currently travelling through. Like a car with a hose connected to a refinery. This connection is physical, but as it goes through a quantum tunnelling wormhole, it does not affect the ship's movement. This is a really far fetched, but cool way of getting enough reaction mass, but it will also have implications for the ship's FTL capability. If you can quantum tunnel a tapping device into a star, can this system not also work for the ship itself, and if not, then why? I keep trying to figure out these things, and for that I need help. I am an architect, not a rocketscientist, he he he. This is why I have gone public with the theory. To chase down the inconsistencies, and with help make a serious bid towards a plausible transportation system.
Debates with guys like you are a tremendous help, both to remove the illogical parts, and to find better solutions
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:iconmikemars:
mikemars Featured By Owner Jul 16, 2012  Professional Digital Artist
try taking a look at this it talks about the tr-3b your ideas might line up with this somewhat
[link]
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:iconscifiwarships:
Scifiwarships Featured By Owner Jul 18, 2012  Professional Digital Artist
I had a look! Wow, thanks Mike! This is gold!
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:iconmikemars:
mikemars Featured By Owner Jul 24, 2012  Professional Digital Artist
cool i thought you would appreciate it. especially after i read your ship description.
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:iconscifiwarships:
Scifiwarships Featured By Owner Aug 1, 2012  Professional Digital Artist
Thanks , mate!
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:iconkevinmassey:
KevinMassey Featured By Owner Jun 30, 2012  Professional Digital Artist
This is great! I really like the recognition for the purpose of windows. Have you considered projectile weapons? The space cannons in Halo 2 were a neat concept I think. They give a "shell-shock" feeling for both the attacker and defender. Even a space muted recoil from a large gun can be felt by the crew firing it. Getting bombarded by accelerated projectiles (Mass Effect) is a vulnerable feeling as well. There is something dramatic and frightening about a physical projectile, something a victim can relate too since it has mass and velocity.

A bit off topic, have you put much thought into the problems caused by time difference from one mass to another such as Earth Time and a far planet 12x the size? What sort of instruments could correct this, and how best would fleets communicate with Earth during deep space missions? Just as mass can be distorted by planets and other objects, so can time.
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:iconscifiwarships:
Scifiwarships Featured By Owner Jul 1, 2012  Professional Digital Artist
Thank you very much! Yes, physical projectiles are frightening and aweinspiring. I used them extensively in my earlier designs, huge cannons that shot massive semiguided railgun rounds.
Then I dropped it in favor of energy weapons for three important reasons.
1:Ammunition is finite, and you do not want to run dry alone 12 LY from home,
2:it takes a lot of space meaning huge cargo holds and a very intricate and complex internal system for transferring ammo from magazines and out to the guns.
3:The power requirement for acellerating a huge projectile to the speed where you can be sure of a hit is, well, big...

No I haven't breached the time effect. In fact I was sort of hoping the FTL would take care of that, as it 's instantaneous. This is really interesting, do you have any idea about how much time is distorted by mass?
What i'm asking is this: Do you know if my clock will be much slower or much faster in the vicinity of Jupiter, or is the difference negligible?

As for FTL communications it is still a work in progress, however once the FTL drive system is worked properly out it goes to follow that comms will use a derivative, thsi some of the same constraints.
Thank you very much for contributing here.
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:iconkevinmassey:
KevinMassey Featured By Owner Jul 1, 2012  Professional Digital Artist
Ah great reply. :]
I understand the reasons here for dropping projectiles but I can imagine some interesting designs that could come out of building a ship that could efficiently move the ammo from magazines and such. I am a huge Dead Space fan. The Ishimura ([link]) is a gothic styled ship worth looking into for aesthetic appeal. Its not your style, but it has some concepts worth looking into.

I truly have not done much research for the effects of mass on time. I would imagine that Earth and Jupiter would be nearly synchronized but may cause a more apparent problem when you travel into deep space. Time has no distortion in the space between galaxies (Not that you are considering intergalactic) and I would imagine time is different enough on the other end of our galactic body that voice communication would be heavily effected despite relays dotting the systems.
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:iconscifiwarships:
Scifiwarships Featured By Owner Jul 2, 2012  Professional Digital Artist
Hi, thanks for the comments, I'll have a look at the Ishimura, I've played the first game too, thanks for the tip.
I agree, with the internal designs they can be very cool. The reason for why I abandoned it was because I started sketching out these systems, and found it to be too intricate to warrant the effort. The final nail in the coffin was the fact that since my ships require a Higgs field to operate, railguns seemed a step backwards in tech.
They aren't really, as they would require a higgs field themselves in order to fire fast and long enough. I have come up with a way to make railguns work perfectly.
It's really so simple it surprised me. Reduce mass and up the speed. What if battleships fired 20mm caseless rounds at 0,7LS? A 20mm projectile hitting your ship at hypervelocity will make the dent of the century, it will also have both range and speed pluss you can store millions of them onboard ship, being the size of a sniper round.
Also they are purely kinetic and inert so they don't pose any danger. They can also be stored in drums out near the hull acting as an extra layer of armour.
This will in turn lead to a need for large deepspace depots and forward bases resupplying the fleet.
Hmm.. time to rethink my particle cannons.. Thanks for taking up this discussion, mate!
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:iconwalpurgisak:
WalpurgisAk Featured By Owner Aug 15, 2012
hey, Re; railguns: here's something to consider: In Einsteinian Physics, a particle that has 0 mass must travel at the speed of light. It literally cannot stand still.

So, if you amped up your Higgs field manipulation so that the projectile had 0 mass, it would take off at the speed of light, no other acceleration necessary. Of course as soon as it exited the field of effect of whatever it is you're using to manipulate the Higgs field, it would go back to having mass, and would thus have to slow down from C.

Nevertheless, a 1 gram mass travelling at 99.9...% C will ruin anybody's day...
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:iconscifiwarships:
Scifiwarships Featured By Owner Aug 15, 2012  Professional Digital Artist
Thanks!, That's a very good point, I'll see if I can't implement that particular little gem of information. While reading up on these things, It's dawning on me that nature has a lot of failsafes. It just don't seem like wew can have cake and eat it too. There are unsurmountable snags to every cool idea, and it's driving me crazy.
I am currently trying to figure a way out of a real mess. You see I was tipped off about an inertia dampening field device that supposedly can reduce inertial effects and mass by way of spinning mercury plasma. This is all fine and dandy however my problem occurs, just as you've stated, when mass leaves this field it returns to it's original mass within our universe. What will happen to it then? Is it like hitting a brick wall? I have no clue, but i suspect that is what will happen. If so I have a useless ship with useless guns, because nothing can trancend the barrier to outside this fracking field and retain it's velocity, he he he. What I'm looking for now then, is a local reversal field that will cancel the effect in the thrusters and guns. The idea being that only the nozzles and muzzles are outside the field, and can wreak havoc on my enemies.
This Higgs field idea might just be the thing. Mabye it can work like arteries inside the ship, locally (inside ducts)suspending the inertia field to be part of the universe and allow my plasma engines and cannons to work properly. Thanks!
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:iconwalpurgisak:
WalpurgisAk Featured By Owner Aug 17, 2012
An object that suddenly gained mass would slow to infinitesimally less than C, and gain a Shitton of energy. And yes, Shitton is a scientific unit of measurement. Unless it was in an atmosphere, whereupon it would probably convert to pure energy. And when you consider that a 1 gram mass is enough energy to boil the pacific, you do not want that to happen...
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:iconscifiwarships:
Scifiwarships Featured By Owner Aug 19, 2012  Professional Digital Artist
Are you serious? will there actually be no discernable effect on an object, or energy stream from dropping out of a mass lowering field?
If so, then this is a most welcome piece of news, as I plan on launching energy streams in the form of weapon fire as well as engine thrust form my ships, but not only that. I want to launch fighters and hard projectiles from railguns/massdrivers, and maybe missiles too. If these will just slow down fractionally and gain a Shitton of kinetic energy in the process, then I am golden. If not, then it's back to the drawing board, he he he.
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(1 Reply)
:iconkevinmassey:
KevinMassey Featured By Owner Jul 4, 2012  Professional Digital Artist
No problem! This is great! Im glad I can be of help. The cannons in Halo are a good source as they fire small tank rounds through a cannon at hypervelocity, destroying Covenant ships with ease. It is just as plausible that the rounds were 20mm as these sizes differ little due to the high speed. The smaller the better.
And you need a good excuse for the establishment of depots built all over space.

(Another great source for cannons) Dead Space 1 automatic defense against asteroids. Remember how those cannons were being fed? It was a visually neat design, watching the rounds be loaded into the cannons. I've no idea where they were all coming from though. :]
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:iconscifiwarships:
Scifiwarships Featured By Owner Jul 4, 2012  Professional Digital Artist
Thank you! I'll try and have a look at it(dead space) again.
Thank you for taking the time to comment!
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:icondjomally:
djomally Featured By Owner Jul 3, 2012
It's Wiki so i wouldn't have complete Faith in it.
[link]

Another intresting Link.
[link]

Once more.
[link]

I really hope the links help man.It's a tricky tech you're working out here, and i love the ideas you having going. :D
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:iconscifiwarships:
Scifiwarships Featured By Owner Jul 4, 2012  Professional Digital Artist
Thanks mate, this is really interesting stuff, I've tried to get properly into the timedilation effect of FTL travel , however I have currently no idea what it really does except make ship crew's age slower than the world around us. I am working on a complete theory of how the tech in my ships and universe work, as a future guide for myself, so Ill probably have to take it into account too. There are an umber of issues I have to sort out forst thoug, and I'm not finished working out the FTL parameters, or the reactor that will power it all, when these things fall into place, I'll have a general speed level at which these craft skip around, and this will lead to flight duration from place to place. I think the transit times should help to figure out a ballpark estimate for lenght of relativistic speeds the crews have to endure, which will lead to a set of number that can be used for timedilation effects. I suspect, thoug that the effect will only be measured in months,weeks and days rather than years even over long cruises, because it will only be a factor at sublight speeds to and from the 20 AU limit of jump. Nobody ventures beyond this boundary because it's not needed. outside it, travel is instantaneous toward the next system, or so I figure. It could very well be that an instantaneous jump dilates time as well, but I'll circumvent that possibility by stating that it is not so.
The reasion for this is that my guidelines will very very quickly become to intricate and complex for me to make use of. As for one planetary syetem to another, I would think the difference is too small to take into account, and it can also be remedied by stating that this universe has two different clocks onboard every ship and every planet.
One is the SBF standard time. this is the Solar Battle Force standard, which is a controlled realtime that every ship and place relate to. However far, and long you travel, this clock will always show the current time and date at fleet HQ and this is based on GMT. The other is the local time, dilation and all. These ships will also have a sort of instant communication based on a relay system at the 20 AU boundary throughout human held worlds, with a sub system that takes care of interstellar communications. The reason for these constraints is to bring size back to the universe afther having shrunk it so much by FTL travel.
Thank you for commenting on this!
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:iconviralvector:
ViralVector Featured By Owner Jul 1, 2012  Hobbyist Digital Artist
Time distortion due to mass is pretty much negligible in terms of the mass your thinking about, more importantly mass leads to gravity, as gravity increases the pass of time slows therefore if you were atop a mountain, time would pass faster than if you where at the surface but the differences are minuscule. The difference is measured in microseconds. Even with the mass of Jupiter the difference I presume would still be in microseconds. You'd need the mass of something like a super massive black hole, believed to reside the the core of most galaxies to experience time dilation to any noticeable degree.

Your more likely to have a problem with time dilation with the FTL drive considering it instantaneous, the ship would reach immense speeds during transit but there would be brief periods of time when the FTL drive is started where the ship must accelerate to those speeds where you'd feel time dilation and also during deceleration although to a lesser extent. The effect would not be too large but it would add up during multiple "jumps" using the FTL drive.

Also while on the topic of FTL drives, a thought just occured, what if you were to drop out of FTL transit and the Higgs Field surrounding the ship due to a malfunction? Thousands of tons entering "normal space" at speeds that are far greater than light speed. :O Infact you could have super weapons based on this effect. Accelerate large masses using FTL drives but the purposefully have the system disengage without any safety measures near a enemy planet or colony or anything else for that matter.
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:iconscifiwarships:
Scifiwarships Featured By Owner Jul 1, 2012  Professional Digital Artist
Very good point, Higgs field malfunction.. Hmm I am honestly not sure. I guess the ship would squash itself flat from inertia, along the length from bow to stern as the FTL is line of sight and then explode in a most spectacular way.. all within a nano second or so. As a weapon... He he he. THAT would be effective indeed. How in the hell can anyone defend against something like that?
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:iconviralvector:
ViralVector Featured By Owner Jul 2, 2012  Hobbyist Digital Artist
You can't defend your self in hell from anything and such a weapon would definitely put the people on the receiving end in a whole lot of hell. I'd give Tony stark a run for his money with that idea hahaha!
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:iconscifiwarships:
Scifiwarships Featured By Owner Jul 2, 2012  Professional Digital Artist
There's no defending against that, you're dead right on that one, but because of the 20 AU limit outside a planetary well the weapon/malfunctioning drive will never be able to drop directly ontop of a populated area. Or so my theory goes. However there's a loophole, that i've stated and that's the lagrange points within solarsystems. Because these ships enter and leave hyperspace jump at the same speed, if the onboard nav is good enough, and there's a line of sight it will be quite possible to drop a supermissile like this into a very tight spot inbetween a planet and it's moon. If this ship is traveling at 0,3 of light speed it will be very very difficult to stop. Seconds warning I suppose. Then you've got the makings of a real planetkiller.
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:iconviralvector:
ViralVector Featured By Owner Jul 2, 2012  Hobbyist Digital Artist
Well you theory states that there's a 20AU limit otherwise FTL drive fails due to gravity from planets, but in the case of the weapon you want that to happen. So you wouldn't even have to modify the FTL drive to make it disengage, just ignore the 20AU limit in the navigation of the weapon so that when it does come inside the limit it's because it's next to the planet you want to vaporize.
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:iconscifiwarships:
Scifiwarships Featured By Owner Jul 2, 2012  Professional Digital Artist
Ah, but that's where I've made a foolproof theory. You see the FTL drive automatically disengages at that limit. It cannot stay operational because the Higg field will not operate at 100% within the 20AU limit. it's a law of physics within the universe. I knew scenarios like the one we are discussing would show up, that's why I decided on the lagrange point loophole. Adding an ace in the sleeve for clever tacticians, and because this empty dot in space then becomes really very important is system combat. Further more the lagrange point isn't even stable, it moves with the planets. This can provide some serious spice to the concept of spacebattles.
You see, with some constraints, you still get to vaporize your planet, provided it has an orbiting moon. This again can lead to moonless planets being much safer and therefore more sought after for sensitive stuff like millitary installations and so on.
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(2 Replies)
:icontomren:
tomren Featured By Owner Jun 30, 2012  Hobbyist General Artist
No tech question to add.
Just wanna say your ideas her sound good, even plausible.
And if it isn't scientifically possible it still sounds like great sci fi. :)
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:iconscifiwarships:
Scifiwarships Featured By Owner Jun 30, 2012  Professional Digital Artist
Thank you very much! This is the goal, to make stuff sound and seem real. If the setting is good any story is believable.
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:iconwalpurgisak:
WalpurgisAk Featured By Owner Jun 29, 2012
Wow. I really like your Idea for FTL. Its has taken its place in my mind with David Weber's Honorverse FTL, and Madeinjapan1988's FTL.
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:iconscifiwarships:
Scifiwarships Featured By Owner Jun 30, 2012  Professional Digital Artist
Wow, than you! I will make some revisions hopefully with hard numbers soon, but this is the basic operating principle
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:iconwalpurgisak:
WalpurgisAk Featured By Owner Jul 4, 2012
Ooh. hey, about FTL comm, you could use a Quantum entanglment based system, like in the "Ender's Game" universe :[link]
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:iconscifiwarships:
Scifiwarships Featured By Owner Jul 5, 2012  Professional Digital Artist
Wow, thanks man!
I have a system just like it, but I've based mine on simultaneously growing crystals, with finite distance. At this distance, the growth of the crystals slow down very rapidly until it stops.I haven't determined the distance yet, as I have to sort out the rest of the tech first.
Thank you very much for showing this to me!
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:iconwalpurgisak:
WalpurgisAk Featured By Owner Jul 4, 2012
Also, Time Dilation generally is not a concern in FTL because TD is W/in the realm of Einsteinian Physics, and FTL is outside it. Any way of working around Einstein is also going to work around his TD.

Fr'instance, In your Jump-type FTL, when a ship makes a Jump, because it is impossible for a non-negatively massed object to move faster than Light,)the ship would not be moving through the universe, the universe would be moving around it, (from an external frame of reference; from the point of view of anyone in the universe, it would seem as if the ship had vanished from one point and appeared in another,)
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:iconscifiwarships:
Scifiwarships Featured By Owner Jul 5, 2012  Professional Digital Artist
Thank you very much, this simplifies stuff a great deal. Having to sort out TD effects get very complex very fast, and it's just too much to sort out.
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:iconviralvector:
ViralVector Featured By Owner Jun 29, 2012  Hobbyist Digital Artist
You idea for internal artificial gravity, (will be referred to as IAG because high tech devices and systems must have acronyms :P), is interesting although I feel as though I must point out some issues with the first idea where you consider using the iron contained within the haemoglobin within all occupants on the ship to anchor them to the ships floors.

First some facts. The human body of a well nourished person from a industrialised country has about 4 to 5 grams of iron within their entire body of which only 2.5 grams is contained within the haemoglobin. The rest is contained within ferritin complexes which as present in all cells but mainly within the liver, bone marrow and spleen.

Okay now for the issues I see with your idea, firstly with only 4-5 grams of iron in the body using a magnet based IAG system to directly hold the body down would not be feasible. (note not feasible not saying it impossible yet, I will mention what makes if impossible later). there is simply not enough iron content within the body to exert enough "pull" on to hold a body to a floor in a similar manner to gravity. A possible solution to this issue is to use a extreme powerful magnetic field. To generate such a magnet would require absurd amounts of power. The field generated would most likely have catastrophic effects on your electronic systems unless they are protect by a anti-magnet casing which is possible using meta materials which by the year 2500 we could assume it is possible to mass produce such materials.

Secondly with such a powerful magnet holding the body down, the organs, where iron content is high such as bone marrow and the spleen and liver, would most likely suffer damage from haemorrhaging as iron contains molecules would most likely burst through cell walls due to the attraction of the magnetic field and as has been mentioned by Vernii, you'd be using the circulatory system as a load bearing structure, something is is completely inadequately designed to to.

Okay so I've listed issue is see. Please do not take this post as a rant there, I am merely trying to help you understand why such as system could not work in a effort to allow you to come up with a system that would work for your theory :). If you'd like more input from me please let me know, I'll be reading your posts in this theory none the less. I love trying to rationalise ideas in science that make the plausible or not in this particular case. Your second idea with the use of specially designed suits is more likely to work and be safe. Since it is applying a external force generated by the attraction of the magnetic field to magnets within the suit through the skeletal system which is designed to bear a load.

As for why do I know so much about the body, I like to read and am going to be studying biochemistry soon so yeah :P
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:iconscifiwarships:
Scifiwarships Featured By Owner Jun 29, 2012  Professional Digital Artist
First of all I do not take offense at all, and especially not with regards to my "theory". In fact, I was hoping to generate a debate around it, so keep it coming, he he.
My hemoglobin idea is dead, and I thank you and Vernii for killing it off, because then I can focus on making a more believable one.
I too, am leaning more towards the suit concept, also for other reasons than the ones you guys have been pointing out.
A suit can be designed, and put into an interior scene, hemoglobin acting magnets cannot.
I am not aiming for NASA reality here, just layman believable stuff, and a crossection of a ship can be designed to show off magnets in the deck, that directly act on a suited figure. This I think is much more believable because you can see it. Both in the aforementioned deck and suit, but also in the general layout of the ship. Decks and compartments are laid out like this or that because it is dictated by the tech that control it etc.
That's why I decided on capacitor discharges for the Higgs field jump drive as well. Capacitors can be designed and shown,and their numbers will dictate the amounts of sucsessive jumps a ship can preform.
Now, Vernii mentioned the Higgs field as a possible way of generating AG (I love acronyms too, he he...) That sounds sweet, and it will solve a number of problems too.
First and foremost it is so exotic that once people buy into the idea, it can plausibly explain and allow a central deck design to land on a planetary body even with the crew being upside down (and loving it) just a few meters off ground. My biggest issue with it though, is trying to design the damn thing. What the hell does a Higgs field generator look like? Still, the more I think of it the more I like it, because it's neat and elegant in the sense that it can be used for almost all of the unsurmountable problems interstellar travel poses. Maybe it can also be used as a star drive, An engine consisting of multiple fields in an acellerator tube, and at the end is some sort of small mass, that can manipulated to have the gravitiational pull of a singularity, fluctuating, so that the propellant (atoms or subatomic particles) are pulled against it, then just before they hit it turns off, and the particles coast by, generating thrust. Just an idea..
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:iconviralvector:
ViralVector Featured By Owner Jul 1, 2012  Hobbyist Digital Artist
Also side note, seeing as how you have a central plate that runs the length of the ship that generates AG in away that when you are below the plate you are technically upside down relative to the position you would be if the ship was on a planet, how do elevators work when you traverse this mid section because you'd experience a sudden change in direction of artificial gravitational pull.
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:iconscifiwarships:
Scifiwarships Featured By Owner Jul 1, 2012  Professional Digital Artist
Hi, thank you for asking!
I have been pondering this for quite some time. There is even an image of this system somewhere in my gallery, but here goes: It's a conveyor belt, like baggage reclaim at an airport, but the conveyor belt is made up out of linked casettes with human shaped indentations that is some sort of memory foam. You step into it, back first, and it will cling to your shape, the conveyor belt then move sideways, making you preform a 180 dgr. roll until you pop put on the ventral side. I ended up with a roll instead of a loop as with a loop you will have to be face down at some point, which will be very uncomfortable. A roll will tranfer your weight sideways, and I think this will be much more comfortable.
[link]
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:iconviralvector:
ViralVector Featured By Owner Jul 1, 2012  Hobbyist Digital Artist
Ah I see, must have missed that picture during when I crawl you gallery. Ingenious solution! :)
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:iconscifiwarships:
Scifiwarships Featured By Owner Jul 1, 2012  Professional Digital Artist
Thank you very much! I have a couple of others as well that can be even quicker and more pleasant but I haven't designed them yet. They will come though as this is a crucial part of my internal layout in the ships. Since I have made the central deck configuration, with gravity on both sides, I have essentially made two separate spaceships. Therfore cross deck communication is incredibly important, as it alone will rejoin the two halves into a single coherent ship.
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:iconviralvector:
ViralVector Featured By Owner Jul 1, 2012  Hobbyist Digital Artist
An idea for a Higgs field generator, based on how Higg are detected for at CERN,they look for the decay of a Higgs since they are extreme short lived particles but since they are looking for the decay of a Higgs it must mean that the LHC can generate Higgs for brief moments before they decay therefore a Higgs field generator probably look like a particle acceleration, circular tube with super-magnets surrounding the tube to accelerate particles to near light speed before guiding them into a impact generator where they collide and produce a Higgs particle, at which point I imagine you'd need something seriously complex looking to maintain a Higgs particle and manipulate them to create a Higgs field as you see fit. Hope this helps with designing the generator :)
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:iconscifiwarships:
Scifiwarships Featured By Owner Jul 1, 2012  Professional Digital Artist
Thank you ever so much! Yes it does!
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:iconvernii:
Vernii Featured By Owner Jun 28, 2012
A couple things seem like they would be a major issue. While ADNR may be great against kinetic impacts and heat, I do wonder how it'd do against radiation weaponry like x-ray or gamma ray lasers. It'd suck to have a graser flit across the hull of your ship and leave your command crew dead in their seats. I otherwise agree with the 'need' for windows, mostly for establishing a sense of scale on a model. The in-character problem is generally that the majority of time in space, there won't be anything to look at other than pitch black, which could lead to some interesting psychological conditions there. I suppose a potential way around it would be to make the inner surfaces of a window function as a display screen when wanted (or simply turn opaque).

Now as for this, "Internal artificial gravity: this is generated by fluctuating computer controlled magnetic fields. I haven't yet decided whether this should be strong and accurate enough to work on the iron in hemoglobin/blood", that is probably a horrendously bad idea. This is essentially attempting to use the circulatory system as a load bearing structure, and it will do terrible things to the human body. Fatal things, most likely, and that's not even taking into consideration the potential impact of a magnetic field strong enough to do that on say, the nervous system.

Just as a suggestion, since you're already manipulating the Higgs for inertial dampening, why not use it for artificial gravity as well? For example, perhaps manipulating the apparent mass of the gravity core to be higher than it is, thereby drawing everything else toward it.
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:iconscifiwarships:
Scifiwarships Featured By Owner Jun 29, 2012  Professional Digital Artist
Hi, thank you for taking the time to comment. My reason for posting this was to get help in cooking up a plausible theory for the way my ships could work. I have no idea about the radiation resistance in fabricated diamond, but you are most probably spot on regarding the elctromagnetic gravity. Thing is I wanted a pausible theory that was static, meaning no centrifugal system. I decided some kind of magnetic thing could seem semi believable, as magnetism hasn't been fully explored yet. It also lent itself well because the field can be very strong with so little mass. I was also thinking of these huge MRI contraptions they use in hospitals, they are pretty strong, and people seem to be fine inside them. Mind you, there's an ocean of difference between one of those and a field strong enough to work on hemoglobin, he he. Well back to the drawing board.
I'm not so sure about space being pitch black though. we can see them clearly enough from down here, and the images coming in from Hubble are spectacular. Okay, big lens, but the windows in ISS seem to capture the stars. Aw hell I don't know. I base my theories on headlines from wikipedia he he he.
Using the Higgs field as an internal gravity generator is sweet, damn why didn't I think of that!
It actually fits in very nicely, by being the same tech for most of the systems onboard the ship.
It's also exotic enough, whereas magnets can seem like a step backwards in tech.
Thank you for very valuable input, mate. I have a feeling this "theory" will have many rewrites before I get a system that seem believable.
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:iconmarian87:
Marian87 Featured By Owner Jul 1, 2012  Hobbyist Digital Artist
Another throught on artificial gravity:

How would having 2 or more Higgs fields existing one inside the other work? Wouldn't the inside fields affect the outside one? I mean if the outside one can reduce the ship's mass to 1000kg wouldn't the inside fields increase the total mass since that is needed for gravity?

Maybe the best way for artifical gravity is having both a Higgs field at a low power level and have it complemented with magnetic fields on every deck. This would mean lower power consumption than having just one of the systems working and also less of interference with the outside field.
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:iconscifiwarships:
Scifiwarships Featured By Owner Jul 1, 2012  Professional Digital Artist
Hi Marian, so very good to hear from you!
That's actually a very good idea, thank you!
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